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Die Recompile [Game] Character Concepts

Realised a bit late that I forgot to post the concepts for the characters that I drew and posted here.

This is all the concepts ( excluding the multitude of colour sheets where I pitched a lot of different coloured versions of each character)
that in the end helped the group come up with which concept to go with for each character.
As you can see in the early stages of the making of the game Rita was actually a man but was changed rather quickly alongside with Cornelia that used to be a human woman, not just an AI in a machine (that may or may not be a once upon a time human woman but hush hush).
Thomas Design was pretty quick to be decided, had a very clear image of him very early on after reading the description the game writers came up with for him.

The one I made the most concepts for is clearly the Main Character themselves, There was a lot of going back and forth with them to both make them interesting to look at but also to make them somewhat simple to model and later on animate since they were the character that the player would be controlling. So a too complex design would have slowed the development quite a bit which we didn't have time with due to the amount of time we had to make a playable version of the game.

Main Character Concepts

Main Character Concepts

Npc Rita Walder Concepts

Npc Rita Walder Concepts

Npc Thomas A. Coolidge Concepts

Npc Thomas A. Coolidge Concepts

Npc Cornelia Foster Concepts

Npc Cornelia Foster Concepts